Production of the game and recording
I am creating a 2D Platform gmae in Game Maker 8.1. It's gameplay is similar to Super Mario Bros (it has obstacles like moving enemies, trampolines and falling platforms). You play as a ginger cat in a city. The aim of the game is to reach the end of each level as well as scoring some points from collectable objects and defeating enemies.
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| Screenshot of my game. My character (Jake) is standing on a falling platform. |
I created another object which is a trampoline. When Jake jumps onto it, he bounces high up in the air. To do this, when the the trampoline collides with Jake, it sets Jake to move in the vertical direction (which makes him automatically bounce) and I set the vertical speed to 15 (this will determine how high he bounces up).
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| Screenshot of Jake bouncing from the trampoline. |
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| The Path I use for the enemy on the ground. |
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| Game enemies shown in Game Maker's room editor. |

Another feature which makes this game challenging is when you fall of a ledge, the game restarts from the beginning. I created a total of 3 levels for the game. Overall, I'm rather happy with it. The music I made was satisfying enough but I didn't get to put in sound effects. I rushed some of the graphics too. But I feel as if I made a short but fun game which is even a little challenging (the third level in particular).



